Watching: Next gen cross platform audio technology w openal part 4

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Next-gen Cross-platform Audio Technology w/ OpenAL (Part 1) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 1)
Posted by: SoundBlasterXFi

Video duration: 443 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 2) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 2)
Posted by: SoundBlasterXFi

Video duration: 243 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

EAX Voice Demo EAX Voice Demo
Posted by: SoundBlasterXFi

Video duration: 84 seconds

In-game EAX Voice demonstration using Rainbow Six 3: Raven Shield

Related: demonstrations, eax, game

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 3) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 3)
Posted by: SoundBlasterXFi

Video duration: 285 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

EAX Occlusion Demo EAX Occlusion Demo
Posted by: SoundBlasterXFi

Video duration: 60 seconds

In-game demonstration of EAX Occlusion properties, using Unreal Tournament

Related: demonstrations, eax, games, unreal

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 4) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 4)
Posted by: SoundBlasterXFi

Video duration: 484 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 5) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 5)
Posted by: SoundBlasterXFi

Video duration: 509 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

EAX Reverb Demo EAX Reverb Demo
Posted by: SoundBlasterXFi

Video duration: 68 seconds

In-game demonstration of EAX Reverberation effect, using Dungeon Siege

Related: demonstrations, eax, games, reverb

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 6) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 6)
Posted by: SoundBlasterXFi

Video duration: 275 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 7) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 7)
Posted by: SoundBlasterXFi

Video duration: 234 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

Next-gen Cross-platform Audio Technology w/ OpenAL (Part 8) Next-gen Cross-platform Audio Technology w/ OpenAL (Part 8)
Posted by: SoundBlasterXFi

Video duration: 389 seconds

This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options.

Related: codemasters, creative, gdc, openal

How Creative is Your Second Life? How Creative is Your Second Life?
Posted by: SoundBlasterXFi

Video duration: 124 seconds

From CES 2008

Related: 2008, ces, creative



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